Romance of the Three Kingdoms III

It's like this screen is specifically designed by a team of expert psychologists, UI designers, and professional sadists to make me want to stop playing the game.

Historical strategy games on the SNES, as we have discovered, can all be described in the same way.

But I cannot identify the exact word, the precise adjective, to define that ephemeral quality.

So let’s just look at all of them!

  • Impregnable
  • Indecipherable
  • Unintelligible
  • Nonsensical
  • Unfathomable
  • Impenetrable
  • Inarticulate
  • Incognizable
  • Incoherent
  • Incomprehensible
  • Opaque
  • Tenebrous
  • Perplexing
  • Baffling
  • Bewildering
  • Confounding
  • Confusing
  • Exasperating
  • Inscrutable
  • Enigmatic
  • Sibylline
  • Indiscernable

Surely there are more, but we can agree: the right word probably begins with the suffix in- or un- or similar.

Here’s a thing game designers seemed to have learned, bless their hearts: if you have to compress every single word in every single menu into a meaningless abbreviation by subtracting, seemingly at random, various vowels and occasional consonants, you are probably reaching beyond the reasonable capabilities of your platform!

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