The Mortal Kombat series, probably better known for its violent array of finishing moves, exaggerated display of blood, and curiously inconsistent misuse of the letter “K” than its actual gameplay contributions to the fighting genre, continues on in this third installment, aptly titled Mortal Kombat 3 (in contrast to, say, the Street Fighter series, which failed to demonstrate its ability to count past the number two until around the ninth installment or so, depending on whether the Street Fighter EX series counts).
So what’s different this time around?
- More characters.
- Multi-tiered levels.
- Umm…a “dash” button.
- Wait, you can turn into an animal, too, which is kinda neat I guess.
- What the…who the hell is this Stryker guy? He looks like some ex-frat guy working as a bike messenger. Or someone’s dad.
Alright, so what’s the same?
- A handful of old characters, most with the same moves as in the previous two games.
- An oddly large amount of blood spewed forth every time you punch someone in the face.
- Character sprites are still stretched vertically, which makes them look a bit taller and leaner when fighting, but unnervingly short when you knock them down.
- Cheap AI.
- ADDITIONAL UPPERCUTS.
- My general lack of skill and disdain.
If I recall correctly (unlikely, but possible), the game was still fairly successful, helping keep Midway more or less in the black for another few years. Of course, Midway banked too much on the arcade market for too long, as well as trying to continue to milk what they could from their old arcade franchises well past the point at which people stopped caring about them. There’s obviously more to their demise, but that’s a topic better covered elsewhere. I’m mainly just here to pick apart old, defenseless video games and yell at fictional characters, and my qualifications as to those are questionable at best. My parents must be so proud.