For every generation of console, there is a game that comes out that is more of a technology demo than a game. HyperZone is that game, only it fails as a technology demo as well. It attempts to show off the “3D” capabilities of the SNES, but does so in such a pathetic manner that it’s just laughable.
The game is more suitable as an epilepsy inducer. Maybe it could be deployed at testing clinics when they need someone to go into a seizure so that they can measure the brain waves. Give them this game for five minutes and you’re set.
The game consists of coloured shapes flying at you. Oh, and some of them shoot other coloured shapes at you. And, uhm, you can shoot coloured shapes at them. And if you draw–errr, I mean fly–out of the lines, that’s Bad™. And the horribly bad worse-than-8-bit soundtrack somewhat audibly changes when a boss coloured shape shows up to shoot boss coloured shapes, so that you know that this shape is Scary™.
The game is laughably bad. Obviously more time was put into the physics engine than the gameplay design. It is filled with unforgettable things like having only two buttons: shoot and brake. WTF? Brake but no acceleration? Oh, cause it’s like auto high-speed. Hardcorzzz. And if you die because you draw–I mean fly–out of the lines, you repop outside of the lines and immediately start taking damage again. Laughable.
F-Zero was a release title that used a similar design, only it didn’t suck. Later games like Starfox and Stunt Race FX did a much better job of the simulated 3D, and they were interesting.
Verdict: HyperZone should be forgotten and ignored. The game is laughably bad, and not in a good way. The most interesting screen is the Game Over screen.