He’s just a kool cat, who wants to get to hip city, but THE MAN Eugene keeps gettin’ in his way!
Oh noes! Won’t you help Chester get the pieces of his map to hip city back!? Too bad they didn’t spend as much time on the gameplay as the intro.
The game is basically a lame imitation of Sonic. It’s a shame. It had potential. It was cute. The music was decent. The franchise a good excuse. But the platform play is just asstastic. They made a huge mistake: you take one hit to die. Oh, sure, you can pick up a bag of Cheetos to act as a single life line, but the enemies are positioned in such stupid ways that you’ll be lucky to make it past the first 3 jumps without having to use a continue, let alone make it through the first stage.
This sort of challenge may have been fun in the eighties when people had nothing better to do than hack away at stupidly hard levels with poor designs, but nowadays, I demand more. It’s simply not fun. Sonic was fun. You could hit the occasional enemy and not insta-die. You could run and bounce off stuff, and be immune in ball form. It was exciting. Chester Cheetah is not.
Verdict: The game had potential, but died in the crib due to poor forethought. It’s an obvious Sonic clone without the masterful Sega game design. The game is frustrating, and you’ll put it down and pick up a bag of Cheetos instead. Watch the intro, have a good chuckle, and then turn it off and go play Sonic. Be shrewd, dude!