Yet more brainless shovelware, Brawl Brothers is a beatemup where you move to the right while mashing your attack button, occasionally shifting around so that the staggering zombie-AI enemies don’t gang up on you such that you will actually take damage. Like most beatemups of this era and afterwards, gameplay is almost entirely designed to simulate herding a pack of retarded feral babies around a small space the size of an elevator, so that you may more effectively beat them.
The character selection list is painfully derivative as well – a beefy Ryu lookalike, a ninja, another ninja (but female), some generic guy, and a hilarious M. Bison clone. For some reason, it made me choose two characters, but I only got to play one.
I am guessing the characters play almost identically, given that you have three buttons – attack, jump and special – and little to work with in terms of button combinations.
This game is a weaksauce example of the genre that Batman Returns proudly exemplifies as potentially enjoyable on the short-term. It’s an attempt to cash in on that genre, in an era where reviews were hard to find and kids would buy an eighty-dollar cartridge every year, selecting them based on badassitude of title and cover picture, blindly fumbling for quality games in a fog of ignorance that was only dispelled by the rise of the internet.
Brawl Brothers is, plainly, boring garbage.