I was all annoyed at having to review another retarded game. Beer. Beer will make it better. Less painful. And then I saw the Lucas Arts Logo, and there was hope! And then, the bad guys blew it up! Well, Sir, that meant war!
The game’s premise is simple and reminiscent of other fun Lucas Arts games. The slugs are invading the galaxy. Luck you! You’ve been chosen to stop them! Fly around from planet to planet and eradicate them so that you can complete the missions!
The interface is fairly straightforward. You have an inventory of objects on planets to use, and you can pick up new stuff. You have guns to zap the slugs, and a helpful clippit-like dog to annoy you when flying the ship.
The movement of the character on the planets is a bit awkward, but seems to be factored in to the difficulty of the game. The space ship battle game before landing on a planet seems to be more of an exercise in a sort of mini game than a real challenge.
The interesting part of Big Sky Trooper is the attempt to merge the adventure genre into a longer game by adding in some RPG elements, like levels, items, quests, and saving progress. There is even a cast of secondary characters to help you out. You have to unlock new planets and new star maps as you go to progress on your mission. While the missions themselves are fairly linear, you are free to move around the star systems and visit planets in almost any order.
The music is a bit repetitive, but pleasant enough. The Lucas Arts sound engineers make an effort to make sure the music isn’t distracting and adds to the game. The graphics don’t fully utilize the power of the SNES’ graphics engine, but they use a rudimentary 3D feel on the planet fairly well, and the game design seems to account well for the strangeness of being on a spherical planet by wrapping around the 2D visible surface.
Verdict: Big Sky Trooper manages to draw smiles and chuckles as most Lucas Arts games do. It makes a simple premise fun. Almost anyone can put a few hours into it and be glad to pick up the controller for future sessions to continue the slug eradication. It shows design effort and thought that goes beyond the all-too-common franchise rape, but falls just short of a truly classic game.